3 mines on a 5×5 grid (25 tiles, 22 safe) is the conservative variance pick: high probability per safe click, low per-click multiplier. Long-run expected value is the same across every mine count — only the variance changes.
The win probability on the n-th safe click given 3 mines is (22-n+1)/(25-n+1): first click 22/25 = 88%, second 21/24 = 87.5%, third 20/23 ≈ 87%, and so on. Mine placement is provably fair — HMAC-SHA256(serverSeed, nonce) — and verifiable at /provably-fair.
Math & key numbers
| Grid size | 5×5 (25 tiles) |
| Mines | 3 (12% of grid) |
| Safe tiles | 22 |
| 1st click safe % | 88.00% |
| 5th click safe % | 85.71% |
| 10th click safe % | 81.25% |
| Max multiplier (all 22 cleared) | ~2,277x (gross) |
Strategy notes
- Cash out early on 3-mines: high safe-click probability means small per-click gains.
- Long-run value is the same at every stop point — choose by variance preference, not by chasing a "better" stopping rule.
- For high-volume play, 3-mines is the bankroll-friendliest config (longest expected runtime).
- Mines is house-banked — over time the house keeps an edge. Play for entertainment, not income.
Frequently asked questions
- Is 3 mines a good Mines strategy?
- 3 mines minimises variance — frequent small wins, infrequent losses. Long-run value is the same as other mine counts; pick based on whether you want lower variance (3 mines) or higher per-click rewards (15+ mines).
- What's the max payout on 3 mines?
- Gross multiplier maxes around 2,277x at all-22-safe-tiles cleared. The real cap is the per-game payout limit. Most players cash out well before all-clear.
- Should I always pick the same 3 tiles?
- No advantage. Mine placement is randomised per round from HMAC-SHA256(seed, nonce). Tile-pattern preference is variance-neutral.
See the main Mines page for full game mechanics, rules, and verification details.